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Useful and cool constructs
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Posted on Thu Feb 09, 2006 12:50 pm

### Shalkka

Joined: 01 Feb 2006
Posts: 7

I haven't been able to make constructs do anything visible but I quess programming the interface how the construct appears/communicates with you has been very interesting (but not that fruitful, atleast not for me)

Quote:
Be sure to tell it to "run" the program once activated by the recipiant

You got this working? Does it "run on everybody"? I have been thinking (and suggesting on a another thread) of a psiball library for learning purposes. If you would constantly receive these "stand alone talents" regulary would your change of learning the skill sent increace? How difficult it is to give the run order?
Just imagine a skeptic receiving and running the idea of a flaring construct!
Would also do wonders to those who would like to but are not convinced about making psiballs.

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Posted on Thu Feb 09, 2006 2:22 pm

### Yamamaya

Joined: 18 Jan 2006
Posts: 292

i've increased my sensitivity using my fireball technique outlined in the "technique" section of the forums. allows me to more clearly preceve psi. only problem is that once i use the technique, creating other constructs is rather difficult. for some reason, the fire i create burns away other constructs i make. i have to wait for about an hour to make another.

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Posted on Fri Feb 10, 2006 9:27 am

### PoolKid

Joined: 13 Jan 2006
Posts: 36

This looks like a fun post, so I'll give you guys a construct or two. The first construct is a pretty cool little guy I like to use on myself, friends, family, etc. The Buzzer, i call it that anyway. Anytime I think i'm going to forget something I make one of these and set it for a certain time to tell me what is going on. So it will ping to get my attention and then send a telepathic message containing the information I gave it. Another one I've been trying to work on is to make one with a picture/feeling/movie/memory in it to either cheer me up, or relax me. I call it Memory module 1.0123547698 or for short Memory Mod. Sounds like some fun, I'm going to do that tonight maybe. I'll post my results if I can find the time. Anyways, Long live this post. ^_^
-Jordan MacDonald(akaPoolKid)

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Posted on Sat Feb 11, 2006 5:59 pm

### Vladimir

Joined: 14 Jan 2006
Posts: 666

Just finished making a little power-plant construct system. I drew a little diagram of it on paint, enjoy!
http://img145.imageshack.us/my.php?image=humbug2ij.png

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Posted on Sat Feb 11, 2006 10:01 pm

### paraplayer

Joined: 12 Jan 2006
Posts: 147

I cant' beleive any of you haven't posted a construct that tastes like candy.

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Posted on Sat Feb 11, 2006 10:06 pm

### Eldibs

Joined: 12 Jan 2006
Posts: 909

That would be interesting. Edible constructs.

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Posted on Sun Feb 12, 2006 12:21 am

### neveza

Joined: 12 Jan 2006
Posts: 1147

paraplayer wrote:
I cant' beleive any of you haven't posted a construct that tastes like candy.

last time i did that the chocolate tasted like cardboard, so I decided "this sucks" and went back to PK.

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Posted on Sun Feb 12, 2006 1:19 am

### LOTRfool

Joined: 13 Jan 2006
Posts: 518

If I ate my construct, it would taste like kiwi. I don't like that. Nice though.
What about a construct that looks for other construct like things? A "construct" sensor if you like. Helps if you lose one.

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Posted on Sun Feb 12, 2006 8:46 am

### Vladimir

Joined: 14 Jan 2006
Posts: 666

What if you lose the construct finder?

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Posted on Mon Feb 13, 2006 10:00 am

### Eldibs

Joined: 12 Jan 2006
Posts: 909

Just make it follow you around when it's not in use. Then, when you need it, it's right there.

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Posted on Mon Feb 13, 2006 8:30 pm

### Unbeknownst

Joined: 13 Jan 2006
Posts: 48

When I create constructs, I just always remember to put a "foolproof return keyword" if you will. I program my constructs to return to me whenever I verbally say something like "return"(Obvious, no?) three times consecutively. It works pretty well.

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Posted on Tue Feb 14, 2006 8:40 am

### Thanatos

Joined: 17 Jan 2006
Posts: 249

A construct to scratch your back (Scratchy-Construct?)

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Posted on Tue Feb 14, 2006 9:39 am

### SunTzu

Joined: 29 Nov 2005
Posts: 126

Credits to Stony for the re-charging construct. Simply a very well-shielded construct that follows you around. Destroy for an extra energy burst or burnout-avoiding.

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Posted on Fri Mar 03, 2006 4:08 pm

### Mikeofmind

Joined: 26 Feb 2006
Posts: 132

i recently made my first construct ( 2 days ago) and its like a ball of psi with a nose of sorts. i planted it on a friend of mine and could sense it as far away as 50 feet through even walls!

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Posted on Sat Mar 04, 2006 9:53 am

### greatpsimaster

Joined: 17 Feb 2006
Posts: 48

What about a watchdog construct?It watches out for you while you sleep so nobody will prank you at sleepovers!

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